Games Development 1 - Other Resources

Books

  • Rollings, Andrew; Morris, Dave (2003), Game Architecture and Design, A New Edition, New Riders
  • Chris Crawford (2003), Chris Crawford on Game Design, Prentice Hall
  • Rucker, Rudy (2002), Software Engineering and Computer Games, Addison-Wesley
  • Eberly, David H. (2004), 3D Game Engine Architecture, 2nd Edition, Morgan Kaufmann
  • Llopis, Noel (2003), C++ for Game Programmers, Charles River Media
  • Brownlow, Martin, (2004) Game Programming Golden Rules, Charles River Media (2001)
  • DeLoura, Mark (2000-2006), Game Programming Gems 1-6, River Media
  • Rabin, Steve (2002), AI Game Programming Wisdom, Charles River Media
  • Wands, Bruce (2001), Digital Creativity: Techniques for Digital Media and the Internet, John Wiley & Sons Inc
  • Marks, Aaron (2002), The Complete Guide to Game Audio, McGraw-Hill
  • Bourg, David M. (2001), Physics for Game Developers, O'Reilly UK